Signed in as:
filler@godaddy.com
Signed in as:
filler@godaddy.com
As part of the early development team on Dune: Prophecy, my company Pitch Dev Studios contributed key concept work to help define the visual identity of the series. I focused on the architectural and environmental design of the Bene Gesserit stronghold and convent—exploring parametric, austere forms that reflected their rigid dogma, hierarchy, and spiritual power. The aim was to visualize a space that felt ancient yet advanced, sacred yet forbidding, grounded in the deep lore of the Dune universe. It was a rewarding opportunity to help shape a new chapter in a legendary sci-fi saga.